Does Börnst like playing in sandboxes?
...recently found back to Factorio.
Quintessentially I left mad, as the main wall to secure resources was finished, I finally wanted to try out rails with all those nice rail blueprint books you get online.
Sadly, all blueprints were misaligned with my wall, so I nuked and napalmed some biters with newly researched bombers and tended my attention towards Vintage Story.
Now, about half a year later, we are so back and are confronted with a ghastly unfamiliar factory with all kinds of open ends, far away from actually into SPAAAACE! Still finding things that I completely forgor to have set up.
Anyway, went along and learned those darn trains, drew some tile-able design of my own liking and started developing the newly secured resources.
Changed from wanting to smelt on site to smelting centralized back to smelting on site until agreeing to smelt in case to case decisions.
Seeing some "agreed meta" rail designs, flaws in my own design become glaringly obvious as well, but that's just how we roll for now.
Refueling turned out far luckier as expected, as I integrated an early jet fuel station into the iron smelting output before I went ahead to actually research how to schedule with it.
All pre-2.0 posts pointed towards having to refuel at every station to spare myself further hassle, but seemingly 2.0 integrated intercept conditions which easily junctioned the refuel station into the train schedule on the condition of low fuel.
And with that the whole system should be pretty much operational, all major ores are developed, processed and on rail, waiting to be appointed trains and a station that actually produces something, probably circuits first.
Was fun to learn about the pros of rails, I remember to play with the thought to simply stick with belts for the whole game.