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it Vidya thread #2 Bernd 2025-09-25 19:17:22 No. 12565 [AUTOSÄGE]
I'm COOOOMING watching new Menace gameplay. Whaddabout you, Bernd?
still playing Kenshi while waiting for FF tactics to come out & be piratable, haven't played that one since it originally came out
Call to Arms Ostfront. One of the last games I enjoy.
at some point I will have to reinstall No Mans' Sky and re-do the mods for that, since that major update that added shit like being able to exit the ships in space really wish there was an RPG type game that was like it, nothing I've tried quite scratches the same itch it does and it's still kind of insufficient since the planets are just these static objects that don't orbit, and the system stars are just background objects I want a star I can fly up on that's a dangerous object
1) My latest screenshot of ETS2 (aside from the one I used for a banner) 2) Screenshot I took ten years ago to the day 3) Contents of my ETS2 screenshot folder 4) Details
>>12574 >the economy in game allows you to create and grow your own transportation company exactly as you see fit how are the mechanics for this part? I enjoy games like this, but am not into ones that are just the driving sim element on its own
>>12575 The company bits of the game are definitely NOT what you are looking for. You make money, you buy garages, hire drivers, give them trucks, and bam, you have more dough than you can spend. There are mods to make you earn FAR less money, but that only means everything takes longer, not that it is in any way more complex. You don't have to micromanage, you don't have to pay utility bills or rent, there is no competition. In short, you can play the whole game without ever buying a second truck (or even a first), or a garage, or hire anyone.
>>12580 shame; thanks for being honest
>>12581 Some people call this game Euro Tourist Simulator for a reason. I don't gain anything from lying to you. It's a single player game (that CAN be played in convoy), I have no stake in the developer, and I don't want to waste your time.
>>12582 Also, it’s like 15 years old and cost 2€ 10 years ago.
>>12582 some people don't know how to be honest about things they like in this context, they get defensive about everything needlessly
>>12582 >I don't want to waste your time. I just want to waste MY OWN time.
>>12585 don't we all if I could lucid dream on command vidya would probably go extinct for me

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Just how hard is it to link the old thread? Fucking maccaronis I swear
>>12588 >Just how hard is it to link the old thread? What for? Stop living in the past.
>>12590 > Stop living in the past. But I was happy.
>>12588 here you go berndo LAST THREAD >>>/int/1805
>Menace That's from the Battle Brothers guys, right? Then I'm cooming as well. And giving them another year time in early access. At the very minimum.
>>12592 I'm not learning German to post on b about Genshin...
I never played Battle Brothers. Menace looks interesting though.

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Yeah yeah, I forgot to route out spent uranium cells and also the water connection for both middle lanes of heat exchangers. Also some green hue was necessary. But all of that is fixed now and the power plant is humming along perfectly fine, completely eliminating accumulator usage at night. Just ignore that it looks like Moth Man on radar... surely no sign of things to happen later. The experimental space platform is breddy much finished for what it's good for by attaching some thrusters, still have to find out how to fire them. I thought I can accelerate in orbit to increase resource generation, but it seems I first have to research a destination. A more dedicated copy of that platform will do the trip.

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>>12573 Avorion and Empyrion come to mind, both not really RPG but rewarding exploration with better gear or cash which allows to further build better ships. Especially Empyrion is deeper as the first look after starting early survival reveals, as planetary survival heavily implies just a quick asset flip, while there is actually quite some progression through space to tech up.

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Also it's fun that you can bomb enemy outposts via space ship and once the base it neutered, fly up close and go in personally why your space ship acts as hovering weapons platform to provide cover fire. Then build yourself a carrier to deploy on different planets and kick some native ass, there's even some primitive and friendly factions, SPAAAAACE casinos to gamble or raid and POI are all handcrafted via voxels, so it's sometimes nice to find a cheese or secrets when exploring an abandoned but not empty mine or whatever. Should be really playing some Empyrion again some time...

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On the weekend I'm going to finally try out Vigilant to see if it's worth all the hype. Then I'll probably go back to Morrowind to check out the new TR stuff.

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>want to play Silent Hill F >FullPrice >its more like Siren (Combat/Gameplay Wise) >want Ghost of Yotei >Black Friday around the Corner >Project Zero 2 Crimons Butterfly Remake announced >Its the fucking WII Remake not the Ps2 OG or i just replay the OG on my PS2. ( i cant believe ebay want 100 euros for this)
>>12644 Get a PS2 emulator then, works perfectly fine these days.
>>12606 Nice! That is a very pretty nuclear facility and a professional looking space platform. >the research one probably better stays in place for a trickle of iron plates and science This is what I did. There's a repeatable technology to research that increases asteroid crushing productivity which I think is learnt on Gleba. I maybe increased it too much on my playthrough...

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Interesting...
>>12697 is that avreference to ancient alien stuff
>>12709 That's what I was going to go for but I worried people might actually think that I belie that kind fo thing.

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Finally used those large labs I handcrafted ages ago and improved research a bit, still a lot of old crafters used there with room for improvement. Lots of stupid little improvements while looking around the base to be done, meanwhile loading the platform to Vulcanus takes countless of rockets, construction being long done. Some more trains into the main base, the refining capabilities there were thoroughly lacking. And finally all loading is done and Bernd may take off to another planet! Probably going to watch some video how to install some throttling logic into the engines, but this will already be done in person on board, ready to reach into the mostly unknown. >>12676 >increased it too much Yeah... I'm getting the same vibes from the mining increase tech, trying to deconstruct in person is like micronuking whatever the cursor hits on accident.
>>12602 Who said that you had to?
>>12717 I've yet to play it.

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And off we go! The platform purring like a pussycat, the whole trip only putting a dent into the fuel reserves. Already sent the platform back to Nauvis to get more supplies and weapons, if something breaks that can only be fixed in person, I'm royally fugged, while experience tells that it will happen sooner or later. The weapons are needed for the upcoming demolisher hunt. Landmines to lure them into with a bunch of turrets in ambush and popped defender capsules, luckily only spotting small demolishers for now.
>>12746 You should. It was a good experience. What is your opinion on Amnesia: The Bunker?
>>12726 The last post in the last thread.
I'm currently replaying the DKC trilogy for like the 300th time.
>>12816 Only played The Dark Descent back in the day. The last horror game I played was Silent Hill 2 remake last year which was a mixed experience. Way more combat-oriented than the original which made it more tense but also became a slog near the end.

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Really liking how the engines are working, that simple idiot proof circuit with just a single input is perfect. With the renewed draw on the mall and rocket parts, I upgraded the old circuit printers to the latest factory models and added a few banks for reds and blues. Next best thing to do would be setting up level 2 modules, seems as they'd be quite an improvement all over the place. I remember when I was low-key mad that I just finished setting up the damn long perimeter wall and then proceed to loose interest in the game. Going from just 1 or two set up mines in the outer layer to this fills Bernds heart with joy to be honest :3 Also that demolisher may fuck right off my new base, still hauling in stuff by the metric shittons while very slowly setting up. Gotta claim some territory sooner or later.

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>>12598 >>12603 Yeah, same guys. Demo releases in a couple days too.
>>12789 >>12837 Nice! That's a pretty nifty circuit and I like how you're doing the crushers. Will you be able to defeat the worms? Maybe you would prefer to ride them.
>>12837 How is the space part? Are you still motivated? Whenever I reached the rocket in original factorio I always was at a point that I had played long enough that I was getting sick of the game.
>>12883 Regular rockets in Space Age come way earlier than in base game and take less resources. Space platforms make you revisit your processes and work more space-efficient. Planets all have a gimmick you have to work around. Except Aquilo, which has the gimmick of "fuck you no fun allowed".
>>12883 SpaceAge completes the game. Each planet and moving between them meaningfully changes how you think of doing things. It's a cohesive and beautiful expansion that all games should aspire to. >>12891 Aquilo is somehow disappointing compared to the other planets. I really wish there were more to explore and I do want to try some of the planet mods that are being made, but the vanilla experience as it is now just feels so perfect that I hesitate to.

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>>12883 Pretty nice so far, haven't played Factorio much before the space addon, but it does feel a bit different, maybe because the space parts are a bit more gimmicky. >>12880 >>12901 Damn, worm got hands. First round of jousting in a car while spamming poison and defender capsules didn't went so well. Lost the car and then my life. Then I imported the parts for an attack chopper and more landmines for plans B and C. >a cohesive and beautiful expansion What's best about it, it's a true expansion like we used to have in the good old days. You can really imagine going to your trusted vidya vendor and suddenly finding this boxed on a shelf for 20, as was style at that time. No Paradox micro-addons or DLC bullshit. You liked the base game? Great, here's a fuckton more of it.
>>12877 Glad to see it make progress, the settis looks very alluring, they just need to make it BB2:Future Warfare for an easy victory basically.
I have never actually played Factoria. I'm going to give it a try.
>>12930 Protip: Don't fight worms head-on. Just make a turret condom and let it slip it.
Okay, I gathering and smelting set up for iron, copper and steel. I still haven't been attacked yet though, how does that work? When do they attack?
>>12943 Iron, copper and coal I meant.
>>12943 Who, biters, worms, gleba dudes?

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Yesyesyesnononononono come back here damnit >_< Damn worms keep outsmarting Bernd, but he thinks to finally have noticed a pattern. They do destroy cliffs and if you observe every territory, there's a clean path running around the border for each worm. Brb, shipping more mines and bots to Vulcanus to proof a point! Soon making the first foundry, also stage 2 modules set up. Will be a pain to slowly exchange modules AND to not forget to use them in new builds. >>12942 You mean like in set them up right into the path of the destroya, trying to sandwich it in between?
>>12951 >You mean like in set them up right into the path of the destroya, trying to sandwich it in between? Like a condom, yeah. You could also just make a proper "field" of turrets; when the first one hits it will just smash into them, but with everything around it still standing it will get swiss cheesed. The first few ranks will probably get destroyed, but with uranium rounds and physical damage bonus a small/medium worm gets deleted in a moment. Never had to expand so far that I would have needed to kill a larger one, though. I determined how to set them up by putting a bunch of walls in the worm's path to see where exactly the boundary boxes are.
>>12952 >Uranium rounds Ooooooh right, forgot about those completely. Was fighting with piercing rounds, as they were a byproduct of defender capsule production, but uranium ammo surely will fare better against those worms. Then I can even imagine that turret condom, should work great with the heavy gun turrets I got.
>>12946 Anybody, I have set up power and am setting up production but haven't worked on defense and don't know when I should.
>>12955 Check your map with tab to see where your pollution spreads, once the clouds hits biters they'll become agitated. You can take out nests before your cloud hits them to more or less be ahead of the wave and keep your base safe.
>>12954 Yeah you don't really need uranium rounds, but I prefer overkill in everything. That said, uranium anything has a horrible volume ratio. You can only ever get a handful of uranium anything into a rocket, so if you don't have a good delivery system already setup, using the red ones is probably fine too.
>>12960 Ahh, okay thanks.

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Another copper plate drop which feeds as bypass deeper into the production lines, the new module plant also gets ironed out with two green circuit bypasses and lastly the increased copper demand asks for the next copper mine to be explored. Finally everything all veiny, swollen and thicc again, this pleases Bernd deep inside. >>12963 I got 8 rockets and the means to fire them, already decided that I'm not going to set up multiple malls for the same stuff on other planets. Uranium rounds soon finishing research :3
What is the path finding like on the AI? Will they go all the way around my wall? Also can they cross water?
>>13026 Straight lines, but if they're enough they might spread out to go around. Water is impassable.
>>13032 Addendum: Water is impassable, which is probably the reason why you can only landfill, but not dig trenches/moats.
Ottomans rape me every 5 years only because eternal Anglo intervenes on their side. Even Russia and Germany together can't make difference. I did what I could.

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>>13026 That's some nice base, it will only grow larger from here :3 Opt into better ammo or flamethrowers at some point, the biters will only get more dangerous after some fights. Loading some uranium ammo right now, the amount of depleted stuff I bot-fed probably will last a lifetime. Also a prime example of watching those darn worms on their predestined path, like some kind of rubberbandy train as long as left undisturbed. Gonna lay some ambushes soon.
>>13038 Thanks for the advice, I set up an Armour piercing Ammo line, the conveyer belt it's on then goes to the perimeter to feed turrets.
>>13169 How did I do that? >>13169 was meant for >>13084

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>>13169 Careful to not clog your feeding lines, fren. Sometimes it's better to daisy chain production from plant to plant. And don't sleep on the concept of a main resource bus to feed into production lines for a more sorted and expandable logistic system. But you're already using both lanes of a belt like a pro belt weaver!
>>13172 Please stop recommending main bus to noobs. Part of the fun is making your first factory spaghetti and then graduating to more "organized" setups as you can steal from your own blueprints. I'll try and find the overview picture I made of my first factory.
>>13180 I had a colleague at work with whom I talked about factorio sometimes and his way of playing it was looking up optimal layouts online for the things he wanted to build and then just replicating them in his game. To me this felt like taking all the fun out of the game.
>>13189 imo it is. Factorio is one of those games that are way more satisfying if you figure them out for yourself. Flowcharting is for faggots. I still regret playing Dark Souls with a guide. Yes, I used the Drake Sword. Yes, I cheesed the Capra Demon with dung pies and bombs. Mea culpa, mea maxima culpa. A friend of mine was talking about Sekiro, and despite never playing a Souls game, he was totally hyped and already looking up pro strats.

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>>13180 It adheres to the main bus or it gets the hose again!
I started getting oil now, is oil infinite?
>>13242 Yes, but it has an almost asymptotic decrease in pumping efficiency, though later on you can alleviate that with speed modules.

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YESYESYESYESNONONONONONONONONONO!!!111 Just look at how little HP I had this worm down with too little prep time. Thought I do a quick try and forgor to unload the platform in orbit. First I wondered why the ammo wouldn't arrive at the towers as ordered to bots, when the achievement to successfully disturb a demolisher in his territory popped up, I started looking for the missing ammo AND missing mines. As it was raining uranium rounds and landmines from the heavens the bots did their duty and I actually thought that I might finally win... on the 3rd try now. Wounds were quickly licked as bots unpacked the surviving few towers after they all ran out of that single stack of ammo they got provided, knew I should have filled both slots with ghosts ;_; Feeling a little like Tom & Jerry. Anyway, rate my next plan, see that minefield right in the suspected path of the worm? Just you wait when it rams into it, sucker will never see it coming hehehe. >>13242 Judging by all those beautiful walls you already made decent contact with the locals :3 Go wild on the wall design, you can't move enough stone, right now I'm paving first patch of nature below those beautifully clean solar panels.
>>13271 See this is what happens when you cheap out on stuff and don't prepare properly. In other words: SHOULDA USED A CONDOM AHUEHUEHEUHEUEHEUHEUEHUE

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>>13274 SURPRISE MOTHERFUCKER! HUEHUEHUEHUE! And another right on the other side, lured him with a sacrificial turret in the lava lake. God I love the spritework in Factorio, everything just looks neat up close. Still loving how quick those early construction bots work too, otherwise I had to do this in person. Being single shot bots crafted from coal and repair packs, I have to haul them by the thousands to orbit for now tho, so I deem them balanced. Didn't knew those worms drop a ton of tungsten when killed, but seeing how the only patches are multiple territories away, I gladly relieve the corpse of its valuables. Also studying the foundry, I like it, will make a few interesting and productive lines. However I don't like that refining lava gives stone as byproduct, no matter how much sense it makes.
>>13189 >>13192 I never understood why some people play their games with detailed guides. It's basically just somebody else playing the game for you and you're just watching.
>>13285 > It's basically just somebody else playing the game for you and you're just watching. Now you know why streamers are so popular.
>>13285 Difference is that you still click the mouse. Related, I read somewhere that the point of making you add certain ingredients to a premade cake (or whatever) mix yourself is to make you feel like you actually baked/cooked it

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First approach didn't go so well, then the worm actually strafed the very first minefield that was still untouched and after an honorary round he finally managed to go right for the turrets, just took another liberal smear of copypasta landmines and it popped :3 >>13285 Some tips are valid to point in some direction, but I do agree in some points as my very first base many years ago was basically an oversized 32 lane main bus filled with 3 ore patches that were belted in and a very meager green circuit line. I read too much into, overbuild for resources that I only just recently saw the first time and lost interest for whatever reason, probably train related issues. But sometimes you gotta do something at wörk when you can't play Factorio but really really want to. I really scoured forums, wiki, every guide I found and drew the bus on squared paper to take home. Then I watched DoshDoshington videos for years and slowly the game crept back up on me, so there were only some deeper suggestions now.
>>13287 I also have to click the mouse on twitch to choose the channel I want to watch :-DDDDD
Menace demo is out on Steam. https://store.steampowered.com/app/2432860/MENACE/
>>13308 Watching the trailer, I enjoy the fact that I somehow had to think of Fallout Tactics. But see, BB:Future Warfare, high-speed low-drag turn based operatin' and hopefully a lot of detailed unit management down to the last optic.
>>13271 >>13278 Yeah! Nice one, Bernd! >studying the foundry, I like it >I don't like that refining lava gives stone as byproduct If only there were a bin to put all this stone into... I ship calcite everywhere so that I can use those foundries on every planet. They're great with speed modules of the highest quality.
>>13314 Protip: Check out the encyclopedia and read again the entries pertaining to the tiles on Vulcanus.

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That whole Vulcanus thing is over for now, building a second barge that will do the Vulvanus trips to Nauvis and worms are easily killed per proxy bots. Only partially automated yet, but it will have a few stacks of foundries and large miners ready when needed. Due to its turret veterancy, I'll build upon the old platform to prepare for Fulgora for now >>13314 I started a "stack" of iron chests somewhere in the off reaches of my base in the intend to blow the whole thang to smithereens when full and a second, larger stack for when I have nooks. Won't that wörk? >>13315 Oh wait...

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>>13315 Der Lümmel wirft das einfach in die Lava!
>>13314 Wait a second, how can you already be on Vulcanus if you have just discovered oil, and how can you already talk about highest quality modules? Are you two different aussies?
Nontheless, the nook stack stays.
>>12565 This may or may not be a good game, but the fact that a furry is absolutely in love with it makes me suspicious I also don't like prominently featured female soldiers. Can't substantiate my opinion and I would lose a debate about this topic, but it just gives me the ick
>>13327 Battle Bros was all men, guess because it's a modern setting it's a bit more plausible but I'm not a fan either.
>>13319 >>13322 It's fun to figure these things out! I'm very much enjoying your planet colonising adventures. >>13323 I'm Bernd. I think there are even more than just two of us on /int/ in general, but only two are on the map today.
>>13327 I had no idea Beagle was a furfag, I figured out today when I joined the discord and saw his posts. Eugh!
>>13349 I'm going to assume this is some insider joke because it's obvious the second you see this guy's avatar
>>13351 His Jewtube avatar suggested nothing of the sort, his vtuber persona could be whatever, maybe he liked animals platonically. The fuck do I know.
>>13271 I actually still haven't been attacked yet. Does polution stack at all?
I am so glad I can finally play Victoria 3 for the first time of my life on my brand new shitty laptop All these years watching people play it on youtube :')
>>13355 Open your map. Check if there are any nests (red dots) within the pollution cloud (red overlay). As long as this isn't the case, you won't get attacked. When the cloud reaches the nests, the probability for an attack increases. Unless you are playing peaceful mode, in which case they will only attack if you attack first.
>>13378 I did get attacked but I didn't arrive to see it in time, then I got attacked again but I only found out about it because I got an alert saying my turret ran out of ammunition(it didn't just the regular bullets that it was already loaded with and then it loaded with AP).
>>13369 I don't like it, you can't command armies.

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Finally got my cherry popped :3 At 453.6 km/h those trains are about 2 frames on screen and only leave a sharp hiss. Otherwise everything is just doing their shit as intended. Minor module upgrades, another nuclear reactor because I look at it too much while decanting the enriching facility and another rocket array because platform logistics.
I set up a solar farm. Also I am protecting it with Laser turrets, they seem to be worse though? I think they have longer range and hit harder but have a lower fire rate.

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>>13571 I don't think I have ever used laser turrets. Just for operating them you will already need that entire solar farm, so could just save on space and tear everything down. Bullet turrets + flamethrowers is a good combo. Plus pieces of wall as a kind of dragon's teeth setup and to funnel the bugs into killzones. Pic related is my setup: it's basically the minimal setup on a regular density Biter world to never worry about them again: Double wall with dragon's teeth in front plus turrets behind the walls. The second one is a setup with additional flamethrowers.
This is the defence layout of my old wall. But the bugs get stuck in the trees so I am going to cut the forest down to make things fair for them.
>>13369 It looks meh. I pirated it and didn't finish it even. I'm excited for EU5

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The single only close patch of tungsten is only bridged by a single tile of land... and fucking lava doesn't let undergrounds through, which would mean a loooong ass alternative route. Putting everything into chests to StrgX-StrgV regularly to "dismantle" everything to the single machines doing forges and big miners. Anyway, welcome to Fulgora, what an exciting place! That is, if Bernd would have read the briefing as he wanted to, instead the dumbass loaded the ship and thought really really hard what to do with the last few empty slots, now arriving without a single lighting rod here. Frell! Sending the barge to Vulvanus anyway to pick up some goods, once it's ready to move on some stock should be done on Nauvis to swing by. >>13577 >>13581 Mane, that's some really nice solar setup, but it probably solely serves it's own laser defense :3
>>13672 People go crazy on Fulgora. They start seeing little coloured dots on everything, even outside of the game.
I really like most of the new planets. Except for Gleba. Just fuck that. Took me way to long to figure that one out. Still, at the end it just feels so wrong, being forced to overproduce resources. Also the spoil-mechanic really sucks dick!
>>13704 >overproduce But you don't need to overproduce. On the contrary, Gleba is "just-in-time-production": The Planet You just start with trees and end with incinerators. Really the only thing you have to be on the lookout for is egg spoiling. In fact I have set up a dedicated egg incinerator just to get rid of them in time. No idea if this is my last setup, I lost the will to play on Aquilo.

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>>13704 Don't talk about my Gleba like that! My home. My heart. >it just feels so wrong, being forced to overproduce resources It's the circle of life.
>>13672 No, my whole base runs on solar. The turrets only use power when I get attacked(I think). I used to run my base on oil but that ran dry so I barely have enough for chemical production now. I am going to have to take over a new oil field but it's covered in bugs and there are many bugs in between. But I have a plan....
I am making ground but it's a careful and methodical process.
>>13404 It does feel weird not being allowed to command armies, not gonna lie. It kinda kills the fun >>13660 I am thoroughly enjoying it. What countries did you play with? I got 30+ hours of play but only as Brazil so far

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Played 3 operations (sets of 3 missions with branching paths) on MENACE. It's fucking epic, fire & manuver all the way.

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>>13729 >>13730 Turret creep is a valid and powerful method to gain ground. And I'm nicely surprised that you can afford those turrets operational cost. But to play devils advocate... you know, there's much more fun ways to eliminate biters? So much fun even that you start to enjoy playing deathworld preset with extra modded evolved biters that outrange regular turrets, so you also need much more powerful turrets :3 You can nook them, fry them, put'em in a stew! AAI Vehicles for example gives you basically light Command & Conquer in Factorio.
>>13741 I was wrong about them not needing power when inactive so now I need to add more solar. Also I got a rocket launcher so now I just need the turrets to give me cover while I destroy the structures.

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Still haven't started Vigilant because Legacy of the Dragonporn is such a timewaster

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Lots of interesting tech in front of my headlights now, howitzers or artillery could be next, both having their cons and pros. Thinking a lot about wall building again, but I probably should use an updated design for the next ring. And with so many rockets going off while the main components already do fine due to better modules, I finally finished the rocket fuel factory that I started tens of hours ago with a second refinery block. Just bolt on a few explosive plants and about 100 rocket fuel makers and were done with it. Could even rearrange it nicely once the uranium is mined, which will happen in about never. On Fulgora I collected a few ruins and set up a small operation to spit out recyclers, lightning rods and landfill. The platform also finally arrived with a second load of good stuff, which is eagerly awaited. >>13742 Yeah, base load is a thing. I think laser towers are best used in mass once you set up a nuclear power plant. But they are still great to tower creep nests, so better use those you made for that.
I am about to build a space port and start the space part of the game. Also, I fixed my energy problem. There is still plenty of room to expand my solar farm and I have a chest full of solar panels and a chest full of accumulators but I am too lazy to set them up.
>>12565 Bernd hasn't played a demo since the 00s but might try this one. Looks very interesting.
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Airport's closed due to slight drone sightings! Gotta love those little critters at wörk, probably finally should use them more for logistics instead of just rocket loading and unloading, but then they feel a little cheaty to get stuff from A to B. Maybe for the planets other than Nauvis? Should have probably worked more on Fulgora. Instead, check it out Brudi, I slapped a V12 nuclear generator into my barge. Pretty metal right? :3 It's not quite at it's max output with the space given, but it far outproduces any solars while a stack of fuel or two last forever. Also finally hooked up that damn tungsten mine on Vulcanus to get more automation going. The next one is far far away... >>13835 How many hours did you put into your base until space? I procrastinated 150 on it...
>>13979 What are the down sides of logistic drones? Should I spam them? I don't no how long I have been playing for, but I finally got my space station up.
>>13990 From what it seems it's ez mode, you put something into a sender chest and receive it via airdrop in a receiver chest, eliminating all belting or train. Throughput is a little low if you don't massively spam them, but essentially they can deliver everything everywhere with just a roboport and power as infrastructure needed. Seems kinda against the spirit of the game if used in mass idk.

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>>13979 >I slapped a V12 nuclear generator into my barge. Pretty metal right? Hell yeah! Sweet. This is how I powered my first spaceship.
>>13990 >What are the down sides of logistic drones? Gameplay-wise? Electricity demand. Actual reason? People with toasters toasting themselves.

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>>13714 I tend to agree with you. For me personally the most anoying part of those mechanics where, that it makes the logistics far more complicated, than they need to be. Like, on every belt-intersection and every machine you need to have filtered inserters or splitters, to take care of potential spoilage. Also every tiny mistake, which leads to backlog basically means that the whole line spoils and needs to be kickstarted by hand again. I can't count how often I had to reset the bacteria-lines. I mean look at this mess! >>13990 I think they are pretty amazing, but would only recommend them small-scale logistics. Otherwise it tends to end up like my second screenshot.
Manor Lords released a new beta patch, bringing some significant changes like stone castles and enemy AI villages. You need to enter the password veryNiceBasket in the beta participation tab in Steam to check it out. t. ML shill
>>14153 That sounds amazing! Played the first releases and already loved it, even beside some annoying bugs.
Getting to Fulgora has been harder than I thought it would be. I did manage to get there but asteroids kept hitting my ship while it was in orbit as well, so I had to load an old save and now I am remodelling my platform.
Okay, this is what I made. I'll just build another rocketship launcher and cargo pad plus the supplies to make another rocket so I can launch myself back to the station without having to worry about a lack of resources on the new planet.

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Just managed to set up a recycling facility to understand how many steps can be done with scrap to get what and had to push myself to finish upgrading the lab. Kinda burnt out of Factorio... for now. Soooo... BOOM! Kerblammo! Crashed in space! Against! Oh no! Seems like my old pride of cats won't be flying anymore, no Steam cloud support, too many updates and the Reforged Eden mod got updated to version 2 which was subscribed in an instant. Luckily, many old pictures and new impressions exist to create something new from the ashes of things past. Found a nice base to set up tent, time to get collecting I guess. Also see the distance to Skillon? Override primary cerebral functions to force-enable the suspension of disbelief in regard to scales for this game. >>14040 Working on the shape of my platform was another thing I just couldn't get started yet alone done. Yours seems nicer :3

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Explored a nearby monolith to find an abandoned scientist camp, which pointed me to other POIs for some kind of Schnitzelhunt quest. So I geared up with a hoverbike, assault rifle and light armor including a jetpack to venture out. First one was just another empty outpost with a part of the puzzle, second one however is a village of the local primitive faction. Another quest and some traders are available here and the surrounding economy. Still collecting iron for the first hover vehicle, most of the tech is already unlocked.
Age of mythology is stupid.
Sigh... Although this is at least a common mistake to make.
I got bored of the game and quit.

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Gonna hit Northridge with this shitty kit. I've got quests to complete. See ya there, Bernardo. o7
>>14344 What game is that? It doesn't seem to be Escape from Tarkov?
>>14345 Arena Breakout Infinite, same thing as Tarkov but Chinese and less complicated. It's free on Steam, pretty fun game.
>>14346 Is it as mean as Tarkov? One of the reasons I don't play Tarkov is that I don't like losing all my things.
>>14348 Not as mean. But you will lose things, that's for sure.

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>>14348 Ah btw, if you mean wipe, then no. No wipes. I won btw on the 2nd try
>>14351 >>14352 I forgot about the wipe, that's not what I meant though. Well I will have to look into this game at some point.
>>14352 >Operation Success If I ever get to plan a military operation I'll call it "Operation We Win". Maybe it helps.

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'83 is having a playtest starting in about 10 minutes. If Bernd liked the old Red Orchestra or Rising Storm games it seems like a good time to download it. https://store.steampowered.com/app/1059220/83/
>>14394 >Cold War gone hot Is that the new trend? I already hate it.
>>14395 It would be super ebin if we weren't already in the middle of another cold war.
>>14396 I would call this one rather lukewarm already
>>14394 Demo was played. It's a strong "meh".

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Promised some locals they are actually just scientists and military larping as their forefathers on an industrial level to achieve knowledge of some kind I'd do same if the gubberment pays me even to help with some tasks. First it was the classic chained fetch quest, then they had me explore some old com array. Explored a ruin on the way there and got ambushed by the local asset flipped fauna, small raptors with glowing eyes and regular sized large raptors, strange nomenclature but whatever, those with red eyes make an eery hue from the distance and are the actual dangerous ones. The POI sure was something... as I was quickly remembered. There's a reason why my arsenal of weapons is still just only in the very early stages and surely far from keeping me actually safe, not once even thought about taking a screenshot. And while hopping by on the way to turn in the quest I finally decided to take the HV pill. Build myself quite a nice initial work horse there, amenities from fridges to better constructor and a shitload of storage to ditch the survival tents. The road trip begins!
I tired Arena Break Out. It's fine I guess but I don't know that there is anything to really draw me to it or that sets it apart. I guess that's my issue with extraction shooters in general, the format has potential but nobody really does much with it. They don't do what I want them too anyway.

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Did some other tasks and explored the planet a little. Seems to start building on an SV, a large constructor is needed, which can be only build inside a land base or capital ship. So basically there's no way around a BA and with that, drone attacks, which means the whole thang has to be up and running in a rather short time to some degree and even more if there's no plan to abandon it. But it's nice to be trucking along a far to little scale planet orbiting a tiny solar system :3 After unloading some resources at the survival tents, I took off into the sunrise to finally tackle that abandoned base. The task - other than the official quest - is to de-core the POI and put down an owned core, this should basically take over the whole structure for easy scrapping or slapping down a few gun turrets to simply use it as is. The outside was guarded by mechs and... more flipped large raptors of regular size. Mechs had me retreating a few times tho, light armor just doesn't cut it really. A few dives into the depth of the base had me loot a heavy sniper, which is very nice, and a lot of supplies from storage. Once reasonably clear I moved the hover in to connect to its logistics while looting, had to relearn that strange system that I completely forgot about. Still finding stairs leading deeper...

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>>12565 >>12588 >>12595 Be nice to italian poser they might be https://www.vinted.com/member/168135994
>>14631 Yes, and?
>>14631 I could be your mum with vpn

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The enemies are rather janky in all that voxel environment, but coupled with their behavior of screaming and running up to lean in for a bite, makes them kinda scary, but easily deal-able if one stays cool. A shotgun blast to the head and it's done. Later found a Zyrax minigunner while scrapping, the armed enemies do give more challenging enemies. Also found some nice loot! A heavy armor will be great for the next POI, outside the mobility of the light armor is nicer to stride the plains. Also moar weapons, especially the laser rifle is nice, need to research it for a steady stream of ammo tho. And finally back, ready to start that damn base to get further.

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Finally, behold, a very teefed shitbox! Nice to be able to craft most everything until the resources for an advanced crafter are available. Also found some advanced resources while further dismantling the abandoned base, which was deemed too large and unwieldy to take over. Still a lot more to fetch there, should give a nice base for a mining SV to reach to the stars. Building something actually nice can take a rather extended time and is best done in creative mode to spawn in the blueprint in the actual game in a factory. I'd guess 5-10 hours for a nice small flyer and 15 to unlimited for an actual capital vessel, if the shitboxes shouldn't extend to space. Probably going for the classic Faye Valentine setup for the miner. Still needing some tech points and materials, so first some hunting and then another load of scrap.
I set up Richard Burns Rally with RSF for the first time It's incredible with a wheel and VR headset, it's surprisingly easy to drive rally cars

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>>14835 Thinking about setting VR up for my flight sims, currently IL-2, but it will probably make me motion sick like crazy.
>>14871 Which IL-2 is that? I play 1946 (with BAT mod) with headtracking. It's certainly better than trying to move view by itself. I also played DCS and XPlane 11 on VR, but my headset is very old, and for planes I feel like I need more resolution. Works well for Assetto Corsa though.
>>14874 Battle of Stalingrad, I just got it on sale on steam. I have a meta quest 3 but thus far I only used it for porn games.
>>14871 Man I wish I could reason with myself to afford the hardware for all that, some games have to be absolutely bombastic with VR, thinkgen about Elite Dangerous or the such.

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Forgot that the large constructor also granted access to a T2 core upgrade for the hover, which finally granted enough CPU power to actually make it work as intended. Then I pointlessly doodled up the thing that's gonna be ditched soon, still a nice and simple transport tho. Also completely forgot how much of a zoomies those hovers can be once all engines provide full power. Bernd had issues on inclines when loaded before, now he's jumping a klick with 150 km/h after skating up a mountain. Having to relearn creative mode as well from the start after nearly 400 hours in during the first stint. H for the creative mode, remember Bernd. Also seeing this table for the very first time, as I never looked around that base in creative mode, it does actually explain a lot. Also also listening to a tutorial video in the background, probably the same one from last time again. Seeing the provided transport in the creative base also has me lowkey jealous again, it's possible to construct such sleek designs with so very few blocks if you know how to use them... But it's all hard earned practice, some of the more prominent "workshop wharfs" probably pour hundreds to thousands of hours into their builds.
>>14896 Yeah just had a go, the motion sickness isn't as bad as expected and the headtracking makes navigation and enemy identification so much easier.
>>14871 You build up tolerance over time, by just playing (avoid extended use of high roll rates). >>14878 I get heatenings interacting with girls in VR, even if they're game NPCs. The furthest I went was looking at girls up close in Granblue Fantasy Versus' Figure Studio/training mode.

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I HATE THE ANTI-SHAPES! I HATE THE ANTI-SHAPES! Man I knew it would suck to relearn the shapes again but just look at page 2 of it. Anywho... a space flyer! It sucks double to have to build it in gravity. It's also just another stepping stone to set up a preliminary space CV acting as an immobile base and factory to get everything together for the advanced constructor and then with some practice down, an actual first SV and CV can be build. Lots of new places to visit, planets and asteroids with new resources! Space stations are on the menu as well to finally get rid of some commodities.

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I'm just trying to do my quests mang

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Started learning OpenTTD more instead of learning fucking SHAPES. Had a nice network a few times now, but most often royally fucked up at some point. The first time I hit it with the classic "junction-too-close-to-another" into a technical KO. Other times I sneaked in wildly confusing station interfaces to have trains block them whole sideways, less is more. Now I slowly get a feel of it and tune to its logic, have a good feel how the latest network starts around St. Gallen, took me some time to figure out the lanes. Also it seems as I have some kind of night mode enabled from a past session. Not sure if this is helpful.
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For the few times it's true, dark mode isn't very helpful in this game. Much more easy to layout correctly now, who would have thunk? Still more or less vibe signalling, but it's a lot better now. The attempt of a 4-way round-about was only a partial success, necessary bridges and tunnels can only be build perpendicular to the grid, once again, who would have thunk before...? It works for it's purpose and the nodes around Lenzburg, La Whatever and St. Gallen develop nicely.

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Had a really nice network going but started over again due to too much vibe signalling and some mod issues, couldn't transport iron ore as I was missing the cargo wagons for it, had to grab OpenGFX+ for vehicle support with the industry mod FIRS. Anyway, some fish trawlers, trucks and slowly expanding train lines later another nice network is born. Much more streamlined in station design and some more careful junction design for easier and quicker setup. Then... I noticed I was using an outdated town growth script and started over... again! Fish, trucks and Peseux blessed us with all that steel production needs, so an isolated network was easily developed into a triangular golden shower. Then again, Kloten? Grow up, Switzerland. Don't! Money issues were no more. Again. Still fun seeing ones skill slowly grow in time, the game
I can't play OpenTTD anymore. Seeing the urban tumor take over the formerly green pastures leaving nothing but streets gives me anxiety.
>>15703 2real4u

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>>15699 That game has such comfy graphics that take me back to childhood

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Man, I sure had a few more nice networks going... And every time some issue popped up. The base city growth script was outdated and had to be replaced if you want to use mods, a few other issues and the last time the map just plainly didn't "feel" right when we're at it anyway. I really liked that early metal exploit with all those highly used separate networks and in the end even a dedicated brewery on the other side of the mountain. >>15708 This guy gets it. Once the little bits and doohickeys start to move and chain together, something just clicks with those simple and plain graphics. >>15703 In the name of the Omnissiah, witness my latest encroachment of this taint with clean metal and protective concrete, fleshsack.
>>15699 Have you ever tried WR:SR? It's kinda like a modern Transport Tycoon, but way more autistic

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Finally everything just werks. Cities growth by how much you provide transport to their economies. As brute station regularity also benefits, even small localized businesses get their fair share of stimulating concrete. Still looking for an opportunity to feed alcohol and goods into the system to really spur growth. >>15796 No, is it one of the Paradox line of games?
>>15800 No, I'm referring to the mother of all "city" builders, with unchallenged complexity. It's from an independent Slovak developer studio. https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/
>>15802 I rather not build a communist society, a man's gotta have principles.
Playing until dawn again t. never finished it the last time

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Day two of being sick and playan' too much OpenTTD. Don't mind those purely aesthetic single lines serving no other purpose then spurring the local economy. Also Bernd FINALLY found a nice steel oven to centralize around, shrivel upon how I blessed this land with this multi-laned cargo yard! A city with steel works already got secured close by and there's tons of resources around, so soon we may finally send some goods trains to further encourage growth.
>>15863 Why are the cars driving on rails? And how are they drifting at 4 mph?
>>15882 Ach Bernd.... inb4 trying to make a joge
>>15883 Can't hear you over the sound of my word filter. Please try again.
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Thought I bonked myself when I made a local scrap drop off in Gössau instead of a pick-up one, but I can still supply Gössau itself with scrap from other cities and the steel mill chews through it just nicely. But this had me plop down unnecessary stations which then where made necessary as designated steel and resource lines supplying the mill. Isn't Gössau beautiful now? Look at all that vigorous GROWTH! Liestal meanwhile refines the steel into goods, which is then supplied locally and back on the steel line to Gössau as an exception. It just starts to interconnect and offer more options, all it needs is more GROWTH! The home hub is still doing fine and GROWING swollen and juicy, the genius of madness that build that 4-way-crossing is left unquestioned by the more conscious parts in my brain, it just werks too.
>>15903 It's entropy at work, baby! We are actively stirring shit up, that's all live is about.
>>15913 >entropy >actively stirring shit up

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As the models of engines slowly went out of hand and newer models outclassed the older ones by double the speed, all old models got finally rescheduled for refit, now the whole network glides with 650 km/h like a lubed up gimp. Then there was the endeavor to provide food and more importantly alcohol to the good people of Gössau. A few ranches with fruit and lifestock nearby got hooked up with single lines and deliver right into a brewery and butcher, which then feeds single lines equipped with bypasses for multi train action right back into the heart of Gössau. Keep reaching for the rainbow, steel mill workers of Gössau. Wörk hard equals party hard! >>15915 We as lifeforms are but universal machines to find another way to increase complexity.
Bernd tried a round of openTTD a couple days ago. Managed to connect 5 cities via roads, tried to set up buslines. Gone broke before figuring out how to do so. Bernd got far to spoiled by modern UIs for such games sadly.

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Breaking: First Train Crash! 2 steel trains collided while the designing engineer practiced unpaused vibe signalling under influence, leaving 4 people dead. Had to massively upgrade the steel line with double tunnels and more loading stations, but now it's the most active line on the whole network with a constant stream of trains transporting nearly the whole steel output to the factories in Liestal. >>15973 Road vehicles really find their purpose when playing modded and you have to connect as many industries as possible to spread everything around, but even here they probably bring in the smallest share in profits. Just use trains bro, no way around them.
Played some No Mans Sky for the first time after the update came out after I saw it recommended in this thread. Sunk over 50 hours in the matter of a few days into it, then grew suddenly extremely bored and uninstalled it. It was fun while all the things were new, but once the realization sets in that there is nothing really to explore and every planet is essentially the same with a different filter, it wore off quickly. Also started a permadeath savefile directly to actually feel something while playing, but being a completely new player I realized there were no real threats (aside of save-file deleting game bugs) to begin with. Tried to give it another shot with some mods that add more variety to the generation, biomes, entities you encounter etc but without luck. Thanks nonetheless for a couple of days of great gaming fun, after months of complete boredom with games.
>>15997 I didn't even get off the first planet or anything. The colour of the sky (don't even remember what it was) made me sick.

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>>15997 I pirated it at launch, bought it on sale a few updates in and had a similar experience, both times I fired it up actually. But if I had paid 60 Euros for the first time, I'd be very salty. And seeing all the updates since, I could sink another 50 hours into it. Hello Games done surprisingly well.
>>15997 Yea it is boring but i heard it is fun with friends in multiplayer.
>>15997 It's the kind of game that you need to play in episodes every few months before it gets extremely repetitive. Also heard it's extra immersive in VR. Frankly I prefer the X series for space sandbox shenanigans, but 65daysofstatic made the OST for NMS so I always had a soft spot for it.
I'm currently tying up all the loose ends before leaving Act 2 in Silksong. The game is just about now starting to overstay its welcome so I hope I'm like 90% through. Gives me Ashen Capital vibes from Elden Ring. Between playing Silksong I'm grinding away at Dungeon Crawl Stone Soup and after I'm done with SS I'm probably giving Tower of Mask a go. It seems to be directly influenced by Legend of Grimrock and I loved both LoG games.
Pool's closed Thread is full
>>16046 >Thread is full Wrong. Autosage is not "full".
Using the Autosäge to lament how much rather I'd be at home playing OpenTTD instead of fucking wörk.
>>16048 Ok, sure. But no bumping makes the thread your personal secret club for people who scroll through the whole board every time..
>>16068 It's NOW just on the second page, and this is Krautchan, not 4chan /v/. What are you, some tiktok braindamaged zoomer? Do you not have object permanence? The moment an object is not in your view anymore it stops existing? What an incredibly dumb post, you should be ashamed of yourself. Btw, are you by chance the Ernst who always made a new a thread the instant the old one hit autosage?