Getting flavours list
PathFound : K:\sgiraffe\
File : Acid-Mix.chunk
File : chunk.chunk
Flavours found : 2
GUSTO : 0
Main begin
Virtual gamepad initialsed
Registering window class
Main begin
Initialising critical section for XACT
Critical section initialised, initialising COM
COM initialised, opening config file
Config file opened and parsed
Initialising DIRECT3D
DIRECT3D OK, initstage = 1
Best desktop window size found
Windowed mode, mouse non exclusive, resizing window
Showing the window, going to initialise video device
VIDTEST: Pixel Shader version (3.0) OK !
VIDTEST: Vertex Shader version (3.0) OK !
VIDTEST: Device supports VSYNC OK
VIDTEST: Texture size supported OK
VIDTEST: ZBUF FORMAT OK
VIDTEST: Alpha blend and Z Buffer possibly OK !
VIDTEST: Shading mode OK
VIDTEST: NON Square textures supported ok !
VIDTEST: NON Power of two textures supported, good !
VIDTEST: Texture can be used as render target A8R8G8B8 OK
VIDTEST: Texture can be used as dynamic A8R8G8B8 OK
VIDTEST: Texture support should be OK
VIDTEST: Antialiasing supported OK

Video device initialisation OK, initstage = 2
Initialising DSOUND Audio CAPTURE
InitAllAudio() : let's init DSOUND
InitDirectSound() : enumerating ..
InitDirectSound() : creating capture device.
InitDirectSound() : capture device creation OK.
InitAllAudio() : DSOUND init OK, get available formats
Attempting creation of capture buffer ..
Samples Per sec : 44100 , Bits Per sampl 16
Channels : 2
Create capture buffer succeeded, releasing it.
InitAllAudio() : valid format got, initialising capture buffer
Capture buffer creation called
Capture buffer creation SUCCEEDED
InitAllAudio() : all OK, capture ready to run.
Opening modules.ox file
Ox file loaded into memory, creating two textures.
Textures 0 and 1 OK, initstage = 3
Initialising CONTEXT
Context initialisation OK
GO MAN GO, initialising the fraking XACT
Found 1 audio devices
Device INDEX : 0 THIS IS THE DEFAULT GLOBAL -> Realtek HD Audio output
First try : ID {BD6DD71A-3DEB-11D1-B171-00C04FC20001}

XACT ENGINE INITIALISED
XACT engine initialised OK
Initialising the whole Neon engine
Neon_Init: initialise all vars
Neon_Init: all vars ok, initialising buffers
Neon_Init: buffers OK, initialising graphic lib
Neon_Init: graphic lib OK, initalising tables.
Neon_Init: LUT OK
Neon_Init: Textures init OK
Neon_Init: PS init OK
Neon_Init: VS init OK
Neon_Init: Tunnels and VLM init OK
Neon_Init: palettes init OK
Neon_Init: loading language file(s)
Neon_Init: lang file(s) load OK,initialising strings
Neon_Init: strings OK, all init OK
Neon_Init: LastSGLevel 99
YO all Neon engine is UP!
Setting new resolution
Initialising DINPUT
DINPUT OK, initstage = 6
Clearing up sound buffers
Sound buffers clear, going for first frame initialisation
First frame rendering OK
Switching to effect (0,0)
Switch OK, starting audio capture
Audio capture running OK
Entering message loop
Ready to begin doing stuff
Starting background play of wave 1
Background wave 1 started OK
If you are ALL should be working, otherwise it crashed before !
